posted on Mar 2, 2024

What defines a "worthwhile" game?

Whenever friends ask for game recommendations, I have a pretty hard recency bias. In effect, the last game I played is likely the game I'll recommend. However, if we take a more holistic approach to assessing the games I've tried, what would my new recommendations look like? Let's look at the research and the data.

What makes a game fun?

We've introduced a few criteria for what makes a game fun. In the context of puzzle games, the answer should be obvious in retrospect (Why Wordle dies in 2028) and in a more technical sense, there should be a large number of possible actions but very few — if not only one — set of actions that leads to victory (Designing the Tic-Tac-Toe from hell).

These are specific definitions for specific categories, but for games more broadly, there are theories all over YouTube and the web, from definitions based on the emotions the player experiences to the degree of skill mastery.

Generally speaking, a number of theories along these lines focus on why surmounting challenges are "fun" when designed in a certain way. For how these translate into specific practices for different game types, see a series of YouTube videos that explain "How to Fail at Making a X", such as this video on "How to Fail at Making a Platformer".

Is there ground truth for fun?

All of the above are properties of the game itself, but what if we look beyond the game? Let's say that we've owned the games for a year now, and we can now look at playtime. This is much more robust metric — did I love the game so much that I kept going back to it, over the course of the year?

To get playtime, I used the Nintendo Switch's built-in tracker, which reports playtimes in Settings. Values are rounded down to the nearest multiple of 5 hours, but that's granular enough for us.

Judging by just the playtime alone, it looks like Smash is the winner, followed closely by Overcooked 2 and Stardew Valley. That matches my intuition decently well: These are all the games I have fond memories of playing, with friends and family.

Let's refine this a little bit however. I noticed that the top entries on this list are a bit outdated, like "Overcooked" and "Smash". I've had those games for several years now, and by comparison, I've only had other games (e.g., Stardew) for a few months. This isn't quite a fair fight: I've had many more opportunities to play some of these older games. To this point, let's normalize by time to give newer games a fair fight. To do this, I can use Nintendo's account Purchase History page to find purchase dates.

Game Hours Played Purchase Date Years Owned Hours per Year
Stardew Valley 40 1/13/24 0.3 129.5
It Takes Two 20 4/17/23 1.1 19
Cat Quest II 20 4/7/23 1.1 18.5
Lovers in a Dangerous Spacetime 2 2/12/21 3.2 0.6
Overcooked Special Edition 1 11/27/20 3.4 0.3
Just Dance 2021 1 2/12/21 3.2 0.3

Now, this lines up fairly well with my recent taste in games. Quite simply, my recent addiction — Stardew — tops the list. In fact, to a degree, time-normalized playtime is a "ground truth" metric for fun.

However, I'm interested in a different metric, beyond fun. Was the game worthwhile to buy? Since we have a proxy for fun (i.e., playtime), we can now normalize fun by dollars spent. To be specific, let's actually take its reciprocal and compute "dollars per hour of playtime" — the lower the better.

Game Paid ($384.2) Hours Played Dollars per Hour
Cat Quest II 4.84 20 0.24
Stardew Valley 11.86 40 0.30
Urban Flow 1.99 5 0.40
LEGO Star Wars: The Skywalker Saga 23.09 4 5.77
Kirby Star Allies 41.68 2 20.84
Just Dance 2021 29.34 1 29.34

Let's break down what these columns tell us.

Across all of these lists so far, we do see consistent winners and losers. In fact, "Stardew Valley" is the only game to always stay in the top 3. Similarly, "Just Dance" is always last.

Which games do I recommend?

Given time-normalized playtimes correspond most closely to my internal sense of "fun-ness", here's the full table of results for my paid Nintendo Switch games1.

Game Paid ($384.2) Price ($614.32) Saved ($230.12) Hours Played (268h) Dollars per Hour Purchase Date Years Owned Hours per Year
Stardew Valley 11.86 14.99 3.13 40 0.30 1/13/24 0.3 128.4
It Takes Two 29.74 39.99 10.25 20 1.49 4/17/23 1.1 19
Cat Quest II 4.84 14.99 10.15 20 0.24 4/7/23 1.1 18.5
Super Smash Bros Ultimate 57.05 59.99 2.94 55 1.04 10/4/20 3.6 15
Overcooked! 2 24.99 24.99 0.00 45 0.56 9/2/20 3.7 12.2
Unravel Two 4.99 19.99 15.00 5 1.00 10/20/23 0.5 9.2
Mario Kart 8 Deluxe 58.74 59.99 1.25 25 2.35 9/12/20 3.6 6.9
Overcooked! All You Can Eat 9.39 39.99 30.60 2 4.70 1/14/24 0.3 6.5
Super Mario Party 39.88 59.99 20.11 20 1.99 11/27/20 3.4 5.8
LEGO Star Wars: The Skywalker Saga 23.09 59.99 36.90 4 5.77 8/20/23 0.7 5.6
Unrailed! 4.99 19.99 15.00 5 1.00 2/1/23 1.3 4
Stick Fight: The Game 4.50 4.50 0.00 3 1.50 8/4/23 0.8 4
Urban Flow 1.99 14.99 13.00 5 0.40 1/1/23 1.3 3.7
Death Squared 12.99 14.99 2.00 10 1.30 12/12/20 3.4 2.9
Rabbids: Party of Legends 15.99 39.99 24.00 3 5.33 2/26/23 1.2 2.5
Kirby Star Allies 41.68 59.99 18.31 2 20.84 11/30/21 2.4 0.8
Lovers in a Dangerous Spacetime 6.02 14.99 8.97 2 3.01 2/12/21 3.2 0.6
Overcooked Special Edition 2.13 19.99 17.86 1 2.13 11/27/20 3.4 0.3
Just Dance 2021 29.34 29.99 0.65 1 29.34 2/12/21 3.2 0.3

Here are a few recommendations based on the above table of results, as well from our observations previously.

We can also use time-normalized playtime to compare games I play on PC as well — combined from both Steam and Battle.net.

Game Paid ($332.44) Hours Played (1319.99h) Dollars per Hour Purchase Date Years Owned Hours per Year
Helldivers 2 39.99 33.25 1.2 4/6/2024 0.1 409.2
Call of Duty: Modern Warfare 2 69.99 427.22 0.16 9/15/2022 1.6 260.5
Call of Duty: Modern Warfare 3 69.99 118.42 0.59 10/6/2023 0.6 203.2
Call of Duty: Cold War 59.99 299.2 0.2 11/4/2021 2.5 119.5
Call of Duty: Warzone 0 206.7 0 3/10/2020 4.2 49.7
Age of Empires IV 59.99 92.9 0.65 3/27/2022 2.1 44
Call of Duty: Vanguard 59.99 74.92 0.8 11/22/2021 2.5 30.5
Call of Duty Mobile 0 99.75 0 10/5/2019 4.6 21.7
The Jackbox Party Pack 12.49 0.88 14.19 4/9/2020 4.1 0.2

Taking both lists together, we can see that I do clearly spend much more playing games on the PC than on the Switch2.

This about wraps up my list of recommendations for games. I'm sure there are many more worthwhile games, but if you're curious about "value" of a game, this list and data should provide you a bit of insight.

Takeaways

We've now looked at "fun" as an intrinsic property of a game. We've additionally looked at a ground truth metric for "fun" — namely, time-normalized playtime. You can pass this on too: Look at your own playtimes and purchase dates, then compute your own time-normalized playtimes to find out what your top recommendations are.


posted on Mar 2, 2024



  1. There are only a handful of free games I tried — Fall Guys, Asphalt 9, and others. For whatever reason, I never ended up playing those games for more than an hour. 

  2. I've logged 1300+ hours on PC and 250+ hours for the Switch. Over the course of 5 years beginning 2019 — one year into my PhD and after my undergraduate — that's a total of 310 hours per year, or just under an hour per day. That's alarming.